🔗 Share this article Fortnite Game Fans Express Frustration Over Latest Sidekick Pets and Alleged Monetization Tactics Some Fortnite enthusiasts are experiencing disappointed, and this isn't due to the latest virtual events. The game's current limited-time event, which introduces a Springfield map, also rolled out a fresh feature known as pets. It's impossible to deny that the new companions are cute. However, the attached prices have left many fans shocked at this developer's efforts to monetize nearly each aspect of the gaming experience. Understanding Companion Pets? Companions are essentially like Pokémon, though with some drawbacks. Players can name them, and they will accompany you during a game. These sidekicks are immortal, and players can interact with them. Opposing gamers outside the player's party are unable to view sidekicks — and showing off one's animal friends is arguably a big part of the enjoyment of having them. Pets are able to be outfitted with outfits and emotes, however the debate revolves around their appearance. A pet's main design can only be altered one time, after which that selection is final. Players can select a companion's coat color, secondary colors, eye colors, pattern, and their build size. The Expensive Customization System If you afterward decide that you want your sidekick to look a bit altered, it's not possible to simply continue to modify its look. You have to buy a new sidekick. And, these pets aren't inexpensive. The majority of players are getting the Peels sidekick, because it is packaged with the current battle pass. Based on leaks, future pets could cost from 1,000 to 1,500 V-Bucks; to put that in perspective, 1,000 V-Bucks is priced at $8.99 and 2,800 V-Bucks are $22.99. However, players can rename a companion as many times as they want. Player Reaction and Parallels The majority of sidekicks have not been formally launched yet, meaning the cost may well change. But regardless of whether the company makes companions more affordable, a lot of the anger stems from the reality that players might have to spend for a one kind of sidekick more than once. To certain players, the cost structure seems particularly unfair when the developer has previously introduced companions that ride around as part of back blings. Backpack companions do not have a restriction on changes and are visible by fellow participants in the game. Back bling pets cannot be named or perform emotes, but opposing players can occasionally interact with them — which is better than being invisible completely. Lack of special functions and restricted engagement choices have numerous players feeling underwhelmed. Why can't you, for example, play fetch with your stylish banana dog? Some point out that companions do not always keep up with the user if a game is fast-paced, or mention that the banana pet takes up two spots in the reward system — which supports the notion that the company is squeezing the community for money. Profit-driven is a term that's appearing often in such discussions, with a number of comparing pet monetization to other intense monetization models in games like popular sports games. Additionally, it adds to the issue that some sidekicks are projected to be pricier than equivalent character skin versions. "PLEASE avoid purchasing Companion Pets," urges one popular community thread that encourages fellow gamers to proverbially express disapproval by not spending. "We understand these pets are cute," the post adds, "I know they are fun. I know we have all been looking forward to them. However the monetization focus being shown is disgusting and must not be supported." The Bigger Picture of Virtual Spending Over the past few years, the game's special occasions and partnerships have grown in scope and ambition, but the free-to-play game continues to must earn revenue. Therefore, the total number of cosmetics players are able to now buy has grown almost overwhelming. Beyond standard items like back blings, deployment tools, harvesting tools, and emotes, you could possibly use money on footwear, songs, musical tools, building blocks, cars, tires, vehicle drift colors, seasonal rewards, and a membership. Sidekicks do not just require money, but also introduce a host of fresh revenue avenues for the developer. It is likely, players will soon be in a position to pay for items like sidekick appearances, outfits, emotes, and further interaction features. All of such cosmetics are entirely voluntary and not necessary to have fun with the game, yet gear can still affect a player's community experience. Kids, for example, at times encounter bullying for not wearing impressive sufficiently cool outfits. A comparable situation previously occurred when the company introduced brand-name shoes, which may be priced from 600 to 1,000 V-Bucks. The shoe cost model wasn't well received as well, and some fans vowed that they'd avoid fall prey to the pressure at the time. But ultimately, buying footwear became normalized. Today, sidekicks are further pushing the limits of how much a gamer might be prepared to pay to stand out within the player base. What is Next for Companion Pets? Sidekicks are still a relatively recent feature, and they exist a game that updates regularly. Some players are reporting that they've received a survey that gauges how the community think about sidekick mechanics and pricing, which could potentially indicate that the company's strategy are remain subject to change. Yet if the game footwear are any indication, companions likely will not become more affordable in general — there will just be a broader range of prices to choose from. After all, while some players are expressing anger at the game shop prices, different players are experiencing nothing but happiness for their competitive pals.